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PSoC Designer IDE Guide, Document # 001-42655 Rev *B 7
1. Introduction
PSoC Designer™ is two tools in one. It combines a full featured integrated development environ-
ment (IDE) (the Chip-Level Editor) with a powerful visual programming interface (the System-Level
Editor). The two tools require and support two different design processes:
In the Chip-Level Editor you specify exactly how you want the device configured. This allows you
direct access to all of the features of your PSoC device and complete control over the routing, sys-
tem resource use, and firmware development:
1. Choose a base device to work with.
2. Choose user modules that configure the PSoC device for the functionality you need in your sys-
tem.
3. Configure the user modules for your chosen application and connect them to each other and to
the proper pins.
4. Generate your project. This prepopulates your project with APIs and libraries that you can use to
program your application.
5. Program in C for rapid development, assembly language to get every last drop of performance, or
a combination of both.
In the System-Level Editor you solve design problems the same way you might think about the sys-
tem:
1. Select input and output devices based upon system requirements.
2. Add a communication interface and define the interface to the system (registers).
3. Define when and how an output device changes state based upon any/all other system devices.
4. Based upon the design, automatically select one or more PSoC Mixed-Signal Controllers that
match system requirements.
5. PSoC Designer completely and correctly generates all embedded code, then compiles and links
it into a programming file for a specific PSoC device.
6. You can then open the project in Interconnect view to review and further configure your design.
All views of the project share a common code editor, builder, and common debug, emulation, and
programming tools. The System-Level Editor creates a special environment that allows the visual
interface to function. This special environment is not created if you choose a Chip-level Project. You
can start with a system-level project and switch to the chip-level view, but the converse is not true.
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